//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 lightMapScale[2];
//   float4x4 LocalToWorld;
//   float LocalToWorldRotDeterminantFlip;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                           Reg   Size
//   ------------------------------ ----- ----
//   ViewProjectionMatrix           c0       4
//   CameraPositionVS               c4       1
//   LocalToWorld                   c6       4
//   WorldToLocal                   c10      3
//   lightMapScale                  c13      2
//   TemporalAAParameters           c15      1
//   LocalToWorldRotDeterminantFlip c16      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0.00784313772, -1, 2.20000005, 1
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_texcoord5 v5
    dcl_texcoord6 v6
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2
    dcl_texcoord2 o3.xyz
    dcl_texcoord3 o4.xyz
    dcl_texcoord6 o5
    dcl_texcoord7 o6.xyz
    dcl_texcoord5 o7
    dcl_position o8
    mad r0, v2, c5.x, c5.y
    mul o1.w, r0.w, c16.x
    mul r1, c7, v0.y
    mad r1, c6, v0.x, r1
    mad r1, c8, v0.z, r1
    mad r1, c9, v0.w, r1
    mad r2.xyz, r1, -c4.w, c4
    mul r3.xyz, r2.y, c11
    mad r2.xyw, c10.xyzz, r2.x, r3.xyzz
    mad r2.xyz, c12, r2.z, r2.xyww
    mad r3.xyz, v1.yzxw, c5.x, c5.y
    mul r4.xyz, r0.zxyw, r3
    mad r3.xyz, r0.yzxw, r3.yzxw, -r4
    mul r3.xyz, r0.w, r3
    mul r4.xyz, r0.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r0.zxyw, -r4
    mul r4.xyz, r0.w, r4
    dp3 o5.x, r4, r2
    dp3 o5.y, r3, r2
    dp3 o5.z, r0, r2
    dp3 o6.x, r4, c12
    dp3 o6.y, r3, c12
    dp3 o6.z, r0, c12
    log r2.x, v5.x
    log r2.y, v5.y
    log r2.z, v5.z
    mul r2.xyz, r2, c5.z
    exp r5.x, r2.x
    exp r5.y, r2.y
    exp r5.z, r2.z
    mul o3.xyz, r5, c13
    log r2.x, v6.x
    log r2.y, v6.y
    log r2.z, v6.z
    mul r2.xyz, r2, c5.z
    exp r5.x, r2.x
    exp r5.y, r2.y
    exp r5.z, r2.z
    mul o4.xyz, r5, c14
    mul r0.yw, r0.y, c7.xxzz
    mad r0.xy, c6.xzzw, r0.x, r0.ywzw
    mad r0.xw, c8.zyzx, r0.z, r0.yyzx
    mov o1.z, r0.x
    mul r2.xy, r3.y, c7.xzzw
    mad r2.xy, c6.xzzw, r3.x, r2
    mad r0.xz, c8.zyxw, r3.z, r2.yyxw
    mov o1.y, r0.x
    mul r2.xy, r4.y, c7.xzzw
    mad r2.xy, c6.xzzw, r4.x, r2
    mad r0.xy, c8.xzzw, r4.z, r2
    mov o0.xyz, r0.xzww
    mov o1.x, r0.y
    mov o2.xy, v3
    mov o2.zw, v4.xyyx
    mov o5.w, c5.w
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mul r1.x, r0.w, c15.z
    mad r0.xy, r1.x, c15, r0
    mov r12, r0
    mov o8, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o7, r12

// approximately 63 instruction slots used
 

